

#Worms 2d fan aart series#
Worms 2 was the first game in the Worms series to feature completely integrated local and online TCP/IP multiplayer in addition to the regular hot-seat mode, which allows up to 6 players to compete.Īt the peak of its popularity, as many as 200 people were playing online at any given time. A Worm can be killed either by having its health reduced to zero (noted by turning purple and dies before blowing up to become a gravestone on the spot where the worm died) or being knocked into the water around and below the level. When hit with a weapon, the Worm will lose health depending on the power of the weapon and the directness of the hit. The objective of a traditional match is to defeat all opposing teams by killing their Worms, although in the campaign some missions have other objectives (such as collecting a specific Crate).Įach Worm begins the round with a specific amount of health (which is predefined by the chosen game options or by scripting in campaign levels). Worms can crawl and jump, as well as (when the appropriate items are available) swing by Ninja Rope, Parachute, Teleport, and Bungee. During a single turn, a team can only move one of its Worms. Game-play is turn-based, with each team moving in sequence (which is determined randomly) across two-dimensional terrain. Note the different colors, the green border around the timer, and the mines having a different appearance. A screenshot from an early version of the game.
